We value your privacy
We use cookies to enhance your browsing experience, serve personalised ads or content, and analyse our traffic. By clicking "Accept All", you consent to our use of cookies.
We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.
The cookies that are categorised as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site....
Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.
No cookies to display.
Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.
No cookies to display.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.
No cookies to display.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
No cookies to display.
Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.
No cookies to display.
Master Game Development with Unity, C#, 2D/3D Design, and Real-Time Gameplay Mechanics.
This comprehensive course empowers you to design, build, and deploy immersive 2D and 3D games using Unity and C#. Learn to create interactive environments, implement real-time gameplay mechanics, and bring your game ideas to life. Whether you’re an aspiring game developer or looking to enhance your skills, this course will help you confidently enter the world of professional game development.
![]() |
Are you looking for corporate training? We tailor our courses to meet the specific needs of your team. If you would like to discuss your training requirements, please email admission@lset.uk today. |
Explore Now |
Evaluate each option based on how well it fits with your goals and aspirations within the tech industry
★ NEW![]() |
LSET Work-Integrated Learning (LWIL) Program: Exclusive to International Students 6 Months of Learning and Interning (GAE Visa Route with Full Support Provided) This program is exclusively designed for international students who are planning to come to the UK specifically to study with LSET. If you are already in the UK on a Student Visa and enrolled with another UK university, you should opt for our standard certificate programs such as Foundation, Advanced, Expert, Expert Plus, Expert Star, or Expert Elite. |
Learn More |
*Modules of our curriculum are subject to change. We update our curriculum based on the new releases of the libraries, frameworks, Software, etc. Students will be informed about the final curriculum in the course induction class.
Are you eager to enter the workforce fully prepared? Look no further than our LSET PRO PLAN! This is an add-on program that you can select during your course enrolment, it offers a personalised learning experience that helps you succeed in your course, build your technical portfolio, and advance your professional journey.
Curious about how to embark on this journey? Simply “click” here to learn more and kickstart your professional development with us!
Unity Engine
Master the Unity Editor and tools for creating immersive 2D and 3D game environments.
C# Programming
Learn to write clean and efficient game logic using C#, the primary language used in Unity development.
Game Physics & Animation
Understand how to add realistic motion, collisions, and character animations using Unity’s physics and Animator systems.
2D/3D Asset Integration
Import and manage graphics, models, sounds, and animations to enhance your game’s visual and auditory experience.
UI/UX for Games
Design intuitive and responsive game interfaces including menus, HUDs, and player feedback systems.
Version Control with Git
Collaborate effectively and manage your game projects using Git and GitHub.
Build & Deployment
Deploy your games across multiple platforms including desktop, mobile, and web with Unity’s multi-platform support.
1st January
1st February
1st March
1st April
1st May
1st June
1st July
1st August
1st September
1st October
1st November
1st December
Hands-on Workshops
Interview Preparation
CV Preparation
Personality Development
Enrol in LSET’s Game Development with Unity course to master the essential tools and techniques in creating immersive 2D and 3D games.
>> Overview of Unity Engine and Interface | >> Installing and Setting Up Unity | >> Navigating the Unity Editor | >> Project Structure in Unity |
>> Understanding Scenes, GameObjects, and Components |
>> Introduction to C# Programming | >> Variables, Data Types, and Control Structures | >> Functions and Methods | >> Classes and Objects |
>> Unity Scripting Basics | >> Event Handling and Input Management |
>> Setting Up a 2D Game Project | >> Working with Sprites and Animations | >> 2D Physics in Unity | >> Player Movement and Controls |
>> Handling Collisions and Triggers | >> Building a 2D Game Environment |
>> Setting Up a 3D Game Project | >> Working with 3D Models and Assets | >> 3D Physics and Collisions | >> Camera Setup and Movement |
>> Lighting and Shadows in 3D Games | >> Building 3D Game Environments |
>> Rigidbodies and Forces in Unity | >> Implementing Jumping, Gravity, and Movement | >> Character Controllers for Player Movement | >> Interacting with Objects: Physics-based Movement |
>> Customizing Physics Settings for Realism |
>> Working with Unity’s Animator | >> Creating and Managing 2D/3D Animations | >> Animation States and Transitions | >> Particle Systems for Visual Effects |
>> Sound and Music Integration | >> Creating and Implementing Character Animations |
>> Introduction to UI in Unity | >> Designing Menus, HUDs, and Buttons | >> Handling User Inputs and Controls | >> Creating Score, Health, and Progress Bars |
>> Implementing UI Elements for Game Flow |
>> Implementing Game Logic with C# | >> Player and Enemy Interactions | >> Quest and Dialogue Systems | >> Game Objectives and Win/Loss Conditions |
>> Score Tracking and Level Progression |
>> Unity Build Settings for Different Platforms | >> Mobile Game Development: Android and iOS | >> Exporting Games for PC and Consoles | >> WebGL Deployment for Browser-Based Games |
>> Optimising Games for Multiple Devices |
>> Debugging Techniques in Unity | >> Performance Profiling and Optimisation | >> Managing Game Resources Efficiently | >> Best Practices for Reducing Latency and Lag |
>> Memory Management and Asset Optimisation |
>> Introduction to Git and GitHub | >> Version Control in Game Development Projects | >> Collaborating with Teams Using Git | >> Managing Game Assets and Code with Git |
>> Planning and Designing a Complete Game | >> Developing the Game from Start to Finish | >> Game Testing and Debugging | >> Polish and Deployment of the Final Game |
>> Showcase and Portfolio Development |
*Modules of our curriculum are subject to change. We update our curriculum based on the new releases of the libraries, frameworks, Software, etc. Students will be informed about the final curriculum in the course induction class.
We love to answer questions, empower students, and motivate professionals. Feel free to fill out the form and clear up your doubts related to our Game Development with Unity Course
This course is your stepping stone to mastering Unity and launching a successful journey in game development.
London has been a leading international financial centre since the 19th century. In recent years, London has seen many FinTech start-ups and significant innovations in the banking sector. This project aims to introduce students to the financial industry and technologies used to handle billions of daily transactions. As part of this project, students will learn the current technological advances and build up their knowledge to start a simple banking application. This application uses agile project management practices to build basic functionality. Students will be presented with user stories to create the initial project backlog. Students need to enhance this backlog by adding more relevant user stories and working on them.
LSET emphasises project-based learning as it allows the students to master the course content by going through near real-world work experience. LSET projects are carefully designed to teach the industry-required skills and mindset. It motivates the students on various essential aspects like learning to work in teams, improving communication with peers, taking the initiative to look for innovative solutions, enhancing problem-solving skills, understanding the end user requirements to build user-specific products, etc.
Capstone Projects build students’ confidence in handling projects and applying their newly learned skills to solve real-world problems. This allows the students to reflect upon their learning and find the opportunity to get the most out of the course. Learn more about Capstone Projects here.
This project will be carried out in steps. Each step teaches students a specific aspect of the subject and development paradigm. Following are the steps students will follow to complete this project.
Step 1: Project Introduction Self Study [6 days]
In the first step, students will learn about the financial industry and review the project introduction documentation to build up the subject knowledge. This is a self-learning stage; however, instructor hours are available if required.
Step 2: Project Build-up and Environment Setup [2 days]
In this step, students are required to follow the project guide to set up the development environment. The project document guides students to find and connect to the LSET Git repository and install the necessary libraries or tools.
Step 3: Product Backlog and Sprint Planning [2 days]
In this step, students will use the existing product backlog and enhance it per their project scope. Students can seek help from the project coordinator and the instructor. The project coordinator will help students do sprint planning and assign story points to the stories. This process is meant to give students real-world work environment experience. Students can consider this a mock exercise on agile project management practices.
Step 4: User Stories Execution and Development [12 days]
Students will work on the user stories identified in the Step 3 process in this step. Students will write code and algorithms to complete the development objectives. The project coordinator will be available to help students to guide them on the development and answer any questions they may have. Students can also discuss this with the instructor.
Step 5: Testing, Deployment and Completion [5 days]
In this step, students will test and deploy the application to the cloud environment. Students will experience the deployment process in the cloud and learn the best practices. After the successful deployment, students will present their project to the instructor and the external project reviewer. Feedback will be given to the students. Students will have one week to work on the feedback and submit the final copy of the project, which will be sent to the external examiner for evaluation.
LSET emphasises preparing students for the work environment by allowing them to learn the required soft skills. After completing the project, students must present their work to the instructor and an invited project reviewer panel. Please note that the assigned external examiner will not be part of this panel and hence will not know about the students. This ensures an unbiased assessment by the external examiner. This exercise aims to allow students to experience an environment they may face in their actual job. Also, it gives them a chance to get feedback from industry experts who can guide students on various parts of the project. This will help students to learn and fix anything they find necessary in their project. This ensures quality output and allows students to learn about industry requirements.
The instructor and the project reviewer panel will assess the students on the following;
Project Repository on GitHub [10 points]: The instructor will ensure that the students have uploaded the project repository to the LSET’s GitHub account per the guidelines in the project requirement documentation. Full points will be awarded if the repository is appropriately set up per the instructions.
Presentation Skills [20 points]: Students must present their work in the given timeframe. Full points will be awarded if students cover everything needed to deliver their work in the given timeframe.
Communication Skills [20 points]: Students must present their work in a manner understandable by all the participants. More focus will be given to how students communicate, not the language. Full points will be awarded if students can share their work correctly.
LSET promotes a transparent and unbiased evaluation process. All the external examiners will follow a set process to grade students. No student’s personal or identifying information will be shared with the external examiners, so they will not know about the person they are grading. They will only get the project files and grading guidelines to follow. This will ensure equal quality standards across the institute.
Following are some critical areas the LSET external examiners will be grading on.
Project Documentation [10 points]: Project documentation is filed correctly with the information which can be used to understand the project work. Students can use the supplied project documentation template to fill up the data. External examiner to confirm if all the information is filled up. Full points will be awarded if all the sections are covered.
Project Structure [10 points]: Students must follow the proper structure while developing their projects. This structure is being taught and covered in the project requirement documentation. External examiner to confirm if the project files are correctly structured. Full points will be awarded if the structure meets the given guideline.
Solves Basic Problem [50 points]: Students must ensure that they implement all the requirements in the project documentation. External examiner to confirm if the project solves the given problem. Full points will be awarded if the students include everything asked in the project requirement.
Innovation [20 points]: Students are encouraged to bring new ideas into their development. They can improve the design, use new design patterns, code with a better coding style, or add a feature. External examiner to confirm if the students have added more than the requirement to improve the design or solution. The new addition must include a new feature and should not be similar to the requirements given. Full points will be awarded if the external examiner finds an innovation or see students going beyond the asked requirements.
Best Practices [20 points]: Students must follow the best practices in their development. This will help them to become a quality resource for their prospective employer. External examiner to confirm if the supplied best practices are followed in the project. Full points will be awarded if the best practices are properly implemented.
Performance Consideration [20 points]: Students must consider performance while working on their projects. Performance is one of the critical industry requirements. External examiner to confirm if the student thought the performance improvements in the project. Full points will be awarded if the external examiner sees efforts taken to consider performance aspects in the development.
Security Structure [20 points]: Students need to consider the security aspect If applicable in the design and development. External examiner to confirm if the security consideration is appropriate in this project; if it is applicable, the examiner to verify if the student has considered the security elements in the project. Full points will be awarded if the external examiner sees efforts taken to assess the security aspect of the development.
Start Your Journey to Becoming a Professional Game Developer with Unity
LSET offers the perfect head start for your career in Game Development with Unity. Master industry-standard tools, build real-world projects, and unlock exciting opportunities in the gaming and interactive media industry.
Disclaimer: All product names, logos, and brands are the property of their respective owners. All company, product and service names used in this website are for identification purposes only. Using these names, logos, and brands do not imply an endorsement or partnership.